aura battles

what this is

A turn-based fighting game in the browser where you challenge other players, and when you are offline your character keeps fighting on its own, following the rules you wrote for it.

Play

free · nothing to download

the fight

__[ simultaneous choice ]________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

You both pick a move at the same time and blind. There is no reaction turn: by the time you see what the other did, your decision is already made.

You see their aura type, not the move they are about to use. That is the whole game: reading someone by what they can do.

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Five aura types in a closed cycle. Each one beats the next two and loses to the previous two: there is no good type and no bad type, only the one that fits.

  • ^Impetu
    drive — heavy hits, high risk
  • >Flow
    speed and multi-hits
  • vBajon
    gloom — attrition, damage over time
  • #Muro
    wall — endurance and counters
  • ~Labia
    smooth talk — control and penalties
^Impetu -> >Flow -> vBajon -> #Muro -> ~Labia -> ^Impetu ... and each one also beats the one after that right type x1.5 wrong one x0.67
Battle screen: both characters, their vitality and energy bars, and the four equipped moves.
a fight in progress

gambits

__[ your character fights for you ]________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Most times someone challenges you, you are asleep. Your character does not stand still: it fights following a list of rules you wrote.

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A gambit is one IF ... THEN ... rule. The list is read top to bottom, and the first rule that matches and whose move you can afford is the one that runs.

1 IF my VIT % below 30 THEN Let Him Cook 2 IF foe has status Cooked THEN Crash Out 3 IF my aura equals 5 THEN Sigma Grindset 4 IF my energy below 20 THEN 6/7 5 IF always THEN Rizz

If none of them fits, your character regroups: it wastes the turn doing very little. That is why the last rule should be always — it is the safety net.

  • You can check your vitality, your energy, your aura, your statuses and the foe’s, their type, the last move they used and the turn number.
  • There are two lists: the defender one, which fights when you are challenged while away, and the attacker one, for auto-battles.
  • Sparring runs your list against frozen setups without spending an action or moving your rating, as often as you like. With the same seed, two runs are comparable: it is for measuring a change, not for getting lucky.
  • Lists export as a text code. Paste it anywhere and whoever uses it gets your exact setup.

Winning while you sleep is not luck: it is having written better rules than the other player.

Result screen of a fight, with the outcome and the rating change.
how it ends

money

__[ nothing you can buy changes a ranked fight ]________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

The game is free. The shop sells cosmetics and conveniences. It does not sell moves, stats, loadout slots, protection or experience.

If you lose a fight, it is because the other player played better. That is the only thing that makes winning mean anything.

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get started

Play

you create your character in a minute

about

__[ credits ]________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Made by Garabatxs.

RizzLup is free and will stay free. The Ko-fi is a tip, not a key: it unlocks nothing inside the game.

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__[ contact ]________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Bugs, ideas and complaints: any of the three works. The Discord community is the fastest; email is the one that leaves a record.

email
dev@rizzlup.com
social
@RizzLup
community
Discord (invite pending)
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game status

  • battle engine no data
  • game api no data
  • web client no data
  • databases no data

This page is served separately from the game and stays up even when everything above is down. That you are reading it does not mean the game works.